A) Drag with mouse
The simplest way to move a unit. Put the mouse-pointer over a unit, then while holding down the right mouse button over the unit, drag the unit to where you want to move it, then release the mouse button.
B) Draw a path of the movement
This is good for moving units through a complicated path.
To do this, 1) Select unit(s) by double-clicking on it, or using the Rectangle Marquee tool to select unit(s). Selected unit(s) will become semi-transparent. You can select as many units as you want. 2) While holding down the Ctrl-key (Command-key for Mac)), by clicking your right mouse button on the map, designate the path of the movement. Wherever you click an empty area of the map, a yellow dot will appear. By entering dot(s), you can designate the course of your move. You can create as many path points as you want, depending on the complexity of the course of the movement. 3) Place your cursor anywhere on the map, and click the left button of your mouse . 4) The program will draw a yellow arrow through the path points you created. Also the selected unit(s) moves to the last path point. The individual dots will automatically disappear from the map.
Nothing in the game rules restrict you from choosing either of the above methods, it simply depends on how you want to record and display the movement of units.
1.You can mix those two methods in one gaming session.
2.Dragging by mouse is good for is a simple linear movement of a single unit, such as in the movement of a chess piece or a marker for a typical board-wargame.
3.The status of whether a unit is selected or not can be switched by double-clicking on the unit.
On the "Playback" window, there is "Play" button. Just click it to see how it works.
Save your play
Like most of computer games, iWARSIM can save your moves as an external file (.ply). You can play it back later and re-start the gaming session from where you saved.
To save your session, go to "Play/Save as..." menu. A file dialog box will appear to prompt you to enter a file name. By clicking the "OK" button, the session is saved on your hard disk.
Before transferring your data to your opponents or "rolling the dice", you can "Undo" any actions.
Play with your opponents
In the current version of the program, you can exchange movement data via FTP, LAN, and mail (P2P and P2P mirror will available in the next version.)
Exchanging data via FTP is the ideal way to export and import movement data, because the program can handle all transactions. You don't have to concern yourself with the nature of the data and when you export it.
To send via FTP
1. Open "Preferences" window to set address and password of your FTP server.
2. Select "FTP" from "Out-going" pull-down menu.
3. Click "Out-going" button. iWARSIM will examine internal database to upload un-sent data to the FTP.
4. Since the current version does not have chat or equivalent, you need to tell your opponent player that you have uploaded data.
To receive via FTP
1. Open "Preferences" window to set address of FTP server and password to be exactly the same as in the sender's settings.
2. Select "FTP" from "In-coming" pull-down menu.
3. Click "In-coming" button. No matter what files are in the FTP directory, iWARSIM will download only un-received data associated with the game you are playing.
LAN and e-mail
In order to send data via LAN or e-mail, you need to save it as an external file, (.hah). Since (.hah) files are intended for temporally transferring, once it is loaded by your opponents, those files can be deleted from your and your opponents' computers.
To send as file
1. Select "File" from "Out-going" pull-down menu.
2. Click "Out-going" button. iWARSIM will examine internal database to save un-sent data as a (.hah) file.
3. Send the (.hah) file to your opponents.
To receive as file
2. Select "File" from "In-coming" pull-down menu.
3. Click "In-coming" button to display file dialog. Select the folder in which you stored the (.hah) files. No matter what files are in the folder, iWARSIM will read only un-read files associated with the game you are playing. No (.hah) files will be read twice.
You can mix FTP, LAN and mailing methods in the same gaming session. For example, you can send the data via FTP and receive opponents data via e-mail. You can switch methods during play, too.
Both for FTP and in-coming files, iWARSIM searches the FTP directory or the folder to detect only what it needs. Previously received data will automatically be rejected.
So long as both computers are talking through the same FTP server, both players' records are always identical.